Warhammer Survivors Evolutions List: Every Weapon Combination
A complete list of weapon evolutions for Warhammer Survivors, covering both 40k and Age of Sigmar items, passive requirements, and boss chest mechanics.
To evolve weapons in Warhammer Survivors, players must reach the maximum level for a specific weapon and possess at least one level of a corresponding passive item. Once these conditions are met, the player must defeat a boss and collect the dropped chest to trigger the evolution. This mechanic applies to both the Warhammer 40,000 and Age of Sigmar portions of the game.
Weapon Evolution Mechanics
According to community discussions, the evolution process is standardized across all characters and maps. To successfully transform a weapon, follow these specific requirements:
- Weapon Level: The base weapon must be at its maximum level.
- Passive Item: You must have the required passive item in your inventory. While some early community reports suggested the passive item might also need to be maximized, players have since verified that having the passive at Level 1 is sufficient to trigger the evolution.
- The Boss Chest: Evolutions do not occur during a standard level-up. They are exclusively found within chests dropped by bosses.
Warhammer 40,000 Evolution List
The 40k roster features iconic weaponry ranging from standard-issue lasrifles to heavy artillery. Community guides have identified the following combinations for the 40,000 setting:
| Base Weapon | Required Passive | Evolution Result / Notes |
|---|---|---|
| Chainsword | Tape Measure | Standard melee evolution. |
| Lasrifle (Lasgun) | Gauntlets | Evolves into the Melta Gun. |
| Whirlwind Battery | Liquid Green Stuff | Formerly associated with the Tape Measure in earlier versions. |
| Frag Grenade | Bandolier | Confirmed to work even with a Level 1 Bandolier. |
| Bolt Pistol | Dice Cube | Provides extra attacks upon evolution. |
| Nuln Oil | Hourglass | Shared evolution with the Age of Sigmar roster. |
Warhammer Age of Sigmar Evolution List
The Age of Sigmar side of the game focuses on magical staves, axes, and unique traversal tools. The following evolutions have been verified by players:
| Base Weapon | Required Passive | Evolution Effect |
|---|---|---|
| Tempest Axe | Sabaton | Passive provides a movement speed boost. |
| Fire Staff | Liquid Green Stuff | Magical projectile evolution. |
| Sea Fog | Bugman Tankard | Evolution provides a heal-over-time effect. |
| Grapnel | White Dwarf | Passive increases the experience (EXP) gain rate. |
| Boltstorm Pistol | Lightning Bolt | Ranged lightning-based evolution. |
| Bolt Pistol | Dice Cube | Grants extra attacks, similar to the 40k version. |
| Nuln Oil | Hourglass | Provides the same utility as the 40k version. |
Note: Some players reported "Nebulous Sea Fog" requiring "Glue" in early builds, but the updated combination is confirmed as Sea Fog and the Bugman Tankard.
Community-Reported Item Effects
While the primary goal of evolution is to increase the damage and utility of the base weapon, the passive items required for these combinations offer their own distinct benefits. Based on player reports, here are the known effects of the passive items used in evolutions:
- Dice Cube: Increases the number of attacks or projectiles fired by the weapon.
- Sabaton: Increases the character's movement speed.
- White Dwarf: Boosts the experience rate, allowing for faster level-ups during a run.
- Bugman Tankard: Grants a passive heal-over-time (regeneration) effect to the player.
- Hourglass: Typically associated with cooldown reduction or duration, paired with Nuln Oil.
Troubleshooting Evolutions
If you have a max-level weapon and the correct passive but the evolution is not appearing, consider the following community tips:
- Check the Chest Source: Ensure the chest you are opening was dropped by a boss. Standard chests or environmental pickups may not contain the evolution.
- Verify the Passive: Ensure you have the correct passive for the specific version of the game you are playing (40k vs. Age of Sigmar), as some weapons like the Bolt Pistol appear in both but require the same specific "Dice Cube" passive.
- Check for Updates: Some items, such as the Whirlwind Battery, have had their required passive changed in patches (e.g., from Tape Measure to Liquid Green Stuff). If an old combination fails, try the updated passive item.
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